Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.
While our offices (physical and virtual) are casual and inviting, we are deeply committed to our core tenets of creativity, innovation and efficiency, and individual and team development opportunities. Our industry and business are continually evolving and fast-paced, providing numerous opportunities to learn and hone your skills. We work hard, but we also like to have fun, and believe that we provide a great place to come to work each day to pursue your passions.
The Direct to Consumer team is a (well-funded) startup within Take-Two. We have offices in San Francisco and Vancouver and have built a culture that enables remote work. We're building a commerce and distribution platform for our game labels, partnering directly with our studios to bring value company-wide. Our team is small and agile – we release to our users quickly, and constantly iterate to elevate our product’s quality. We seek regular feedback from our users and labels to make sure we are delivering at and above expectations. We believe in giving our studios the flexibility they need to create the world's greatest games, so we plan to offer a variety of interfaces using modern technology and best practices. Our success is measured by our impact on gamers and developers, not presentations or promises.
Help us build something from the ground up! As a , you will help establish the culture for our engineering team and lay the foundation for our frontend architecture. Our team embraces a culture of performance, automation, and iteration. We aim to move fast and are not afraid to experiment, fail and try something new. Because our team is small, you will have a chance to work across the stack from building out our design system to helping write tools for our CI/CD pipeline.
- Architect and code a responsive purchase flow for games in React
- Make sure its performant and accessible
- Write automated tests for it
- Integrate with your code with a few of the largest games in the world
Although this is primarily a frontend position, our engineers are not bound by titles and domain expertise. We encourage our engineers to work together, across domains in order to deliver a high quality experience to our users.
- 100% of time hands on coding
- Build out various frontend applications
- Championing a culture of iteration, experimentation and performance
- Evangelizing automated testing best practices for unit/integration/e2e tests
- Collaborating with our design and product teams to build out new features
- Building out our set of reusable components
- Working with our operations team to build out our tooling and CI/CD pipelines
- Working with game teams to integrate the technology and products we build
- Strong experience with HTML, CSS and Javascript
- 5-7 years professional experience in software engineering
- Experience using ES6
- Experience with automated testing (unit, integration and e2e)
- Experience with React in a production environment
- Experience with Accessibility
- Experience with SEO
- Experience with building single page applications
- Experience with web performance and monitoring, including load time optimizations and run time optimizations
- Familiarity with modern front-end tools such as Webpack, Rollup, Parcel
- Love for Games
- Experience with SVG Animations
- Experience with GraphQL
- Experience with Typescript
- Experience building out a component library
- Experience building progressive web applications
- Experience with CSS-in-JS
- Experience with server side rendering
- Experience with CI/CD
- Experience with Electron
- Experience in the games industry
- . Ranked as one of the most creative and innovative places to work, creativity, innovation, efficiency, diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success.
- : As a global entertainment company, we pride ourselves on creating environments where employees are encouraged to be themselves, inquisitive, collaborative and to grow within and around the company.
- Our employees bond, blow-off steam, and flex some creative muscles – through corporate boot camp classes, company parties, game release events, monthly socials, and team challenges.
- . Medical (HSA & FSA), dental, vision, 401(k) with company match, employee stock purchase plan, commuter benefits, in-house wellness program, broad learning & development opportunities, a charitable giving platform with company match and more!
- . Fitness allowance, employee discount programs, free games & events, stocked pantries and more!
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What We Do
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services.
Why Work With Us
We're proud of what we do and the people that create our culture. We work hard to foster an inclusive and dynamic work environment, which supports employees' professional development. The diverse teams that make up our company are what drive our ideas and creativity, and make us a leader in the interactive entertainment industry.
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Take-Two Interactive Software Offices
Hybrid Workspace
Employees engage in a combination of remote and on-site work.