Senior Build & Release Engineer

Posted 6 Days Ago
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Hiring Remotely in Massachusetts
Remote
Senior level
Gaming • Information Technology • Mobile • Software
T2 was built to change the way people view the gaming industry.
The Role
The Senior Build and Release Engineer will maintain and improve the build/release pipeline for game development, ensuring a robust automated build process and effective collaboration among development teams. Responsibilities include troubleshooting build issues, documenting deployment processes, and managing code integration using tools like Jenkins, Perforce, and Git.
Summary Generated by Built In

Who We Are

Ghost Story Games is a self-publishing game development studio owned by Take-Two Interactive, located in the greater-Boston area. Our studio designed and released award-winning games, such as System Shock 2, BioShock and BioShock Infinite. We are currently working on our next project and would love for you to be part of our team.

Great Place to Work® has certified our workplace culture and 94% of employees say their workplace is great. We are however, dedicated to building our best workplace yet.


The Challenge

Ghost Story Games is hard at work on a new project that will provide the right candidate an opportunity to work on exciting new game experiences. We are looking for a Senior Build and Release Engineer to maintain and improve the build/release pipeline for our game as well as any other associated automated processes. The right candidate would be responsible for continuous integration, merging/branching, deployment, and other processes we’ve automated to improve the workflow of our developers. The candidate would be expected to own these systems end-to-end, maintain the roadmap for the team, and collaborate with other members of the automation team.


What You’ll Take On

  • Maintain a robust and reliable automated build and continuous integration process for the management of code and digital assets.
  • Monitor build servers and developer systems, proactively solving developer problems before being reported.
  • Make sure these systems communicate effectively with the team at-large to facilitate efficient error resolution.
  • Diagnose and troubleshoot build problems, setting expectations and communicating them to the team.
  • Support the automation of manual tasks to reduce downtime and improve stability of systems.
  • Define, implement, and champion policies to significantly increase the efficiency of our software development/delivery process.
  • Management and documentation of deployment processes and automation.
  • Working closely with developers and QA to ensure builds are stable upon release.
  • Working closely with IT to make sure the right infrastructure and processes are in place and assist with system management (Hansoft, Perforce, and project databases)
  • Be the primary point of contact for questions and concerns from our team as well as external vendors.
  • Ability to lead/mentor other members of the automation team.
  • Direct the long-term roadmap for the extension and improvement of our automated systems.
  • Maintain automated systems running on Jenkins.
  • Maintain and extend cloud analytics end-to-end - from events sent in engine to cloud data storage to data reporting tools (Dundas).
  • Coordinate with the IT team hardware and infrastructure improvements.
  • Assist with the build/release process during release windows including the management of perforce streams and the merging of changes between them.
  • Maintain and extend the UnrealGameSync tool.


What You Bring

    • At least 5 years of experience in a similar role.
    • Participated in at least 1 major release in a similar role.
    • Perforce
    • Jenkins Configuration As Code
    • Git
    • C++, C#
    • Groovy/Java
    • SQL
    • Knowledge of Build and Release Engineering principles and methodologies including source control, branch management, and build testing using Perforce.
    • Scripting and automation skills in one or more of PowerShell, Python, bash, or similar.
    • Solid understanding of continuous integration best practices.
    • Experience with automated build systems such as Jenkins, TeamCity, Octopus, or equivalent.
    • Experience with Unreal (specifically commandlets) and Steam a must.
      • Bonus points for blueprint experience


    What We Offer You

    • Great Company Culture. Consistently ranked as one of the most creative and innovative places to work. Creativity, innovation, and efficiency are among the core tenets of our organization and are integral drivers of our continued success.
    • Benefits. Medical (HSA & FSA), dental, vision, 401(k) with company match, commuter benefits and more!
    • Perks. Fitness allowance, employee discount programs, free games & events and healthy snacks.


    As an equal opportunity employer, Take-Two Interactive Software, Inc. (“Take-Two”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Take-Two does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Take-Two’s equal opportunity commitment, please contact [email protected].


    Please be aware that Take-Two does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp or others. Take-Two also does not engage in any financial exchanges during the recruitment or onboarding process, and the Company will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Take-Two’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a take2games.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected]

    Top Skills

    Bash
    C#
    C++
    Groovy
    Java
    Powershell
    Python
    SQL
    The Company
    San Francisco, CA
    6,500 Employees
    Hybrid Workplace
    Year Founded: 1993

    What We Do

    Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and T2 Mobile Games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services.

    Why Work With Us

    We're proud of what we do and the people that create our culture. We work hard to foster an inclusive and dynamic work environment, which supports employees' professional development. The diverse teams that make up our company are what drive our ideas and creativity, and make us a leader in the interactive entertainment industry.

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    Take-Two Interactive Software Offices

    Hybrid Workspace

    Employees engage in a combination of remote and on-site work.

    Typical time on-site: Flexible
    San Francisco, CA

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