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The Walt Disney Company

Lead Software Engineer

Sorry, this job was removed Sorry, this job was removed at 11:23 p.m. (PST) on Monday, Mar 31, 2025
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Hybrid
San Francisco, CA
152K-224K Annually
Hybrid
San Francisco, CA
152K-224K Annually

Disney Entertainment & ESPN Technology
On any given day at Disney Entertainment & ESPN Technology, we're reimagining ways to create magical viewing experiences for the world's most beloved stories while also transforming Disney's media business for the future. Whether that's evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney's unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.
A few reasons why we think you'd love working for Disney Entertainment & ESPN Technology

  • Building the future of Disney's media business: DE&E Technologists are designing and building the infrastructure that will power Disney's media, advertising, and distribution businesses for years to come.
  • Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day - from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.
  • Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.


Consumer Software Engineering

  • Consumer Software Engineering is all about the end user. This team manages all front-end development for the consumer-facing apps that house Disney's portfolio of brands. For example, if you're watching Disney+ on your Apple TV - and the interface is engaging, responsive, and seamless - you have this team to thank. The list of platforms this team manages includes: iOS & Android; Smart TVs like Samsung, LG, Chromecast, Roku, & Amazon; game consoles like Xbox and PlayStation; and desktop & mobile web browsers.


Job Summary:
As a Lead Software Engineer for the Customer Software Engineering, Apple Client SDK Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace! You'll be part of the team that builds our Direct-to-Consumer apps through a critical component to help enable client-server interactions in our apps, such as Disney+, Star+, ESPN+, and Hulu on Apple devices. Best of all, you'll get to build this in Swift!
We're looking for an engineer who has substantial experience in Swift, who knows how to consider cross platform design, is familiar with sound architectural patterns and can collaborate with others working on other platforms to provide the best app experiences for our developers and users on devices across the varying spectrum from iPhones, iPads, and Apple TV.
What will the future of streaming look like; and are you ready to be a part of it?
Responsibilities and Duties of the Role:

  • Help define the design and architecture of the client SDK in a small team setting while collaborating across the organization.
  • Write code and multi-platform specifications that establish and improve the way our applications interact with the Disney services.
  • Building on code quality through test-driven development and unit testing.
  • Collaborate closely with other engineering, product, design, and marketing teams to help define product requirements.
  • Be able to lead new initiatives by building consensus and unblocking development for others across multiple teams.
  • Infrequently but occasionally help support significant releases during non-standard business hours.


Required Education, Experience/Skills/Training:
Basic Qualifications

  • 7+ years of experience building highly scalable and performant production level applications.
  • Strong experience in Swift development.
  • Proven architectural skills and ability to communicate about software processes, architectures and design patterns.
  • Experience collaborating with team members.
  • Experience mentoring junior level team members.
  • Experience with source control.
  • Experience with RxSwift
  • Experience with Swift Package Manager


Preferred Qualifications

  • Experience building reusable frameworks and SDK's for other application developers.
  • Experience building apps on mobile and connected devices.
  • Video streaming technologies including HLS and DRM.
  • Experience with GraphQL.
  • JavaScript DevOps tooling and test frameworks including Gulp, Jenkins, and Mocha.
  • Familiarity with Git for source control.
  • Experience reading specifications written in OpenAPI.
  • Experience writing and maintaining technical documentation and specifications.
  • Experience in using scripting languages for task automation.


Required Education
Bachelor's degree in Computer Science or related field, or equivalent training or work experience.
The hiring range for this position in San Francisco, CA is $166,800.00 to $223,600.00 per year, in New York, NY and Seattle, WA is $159,500.00 to $213,900.00 per year, and in Santa Monica, CA and Bristol, CT is $152,200.00 to $204,100.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

The Walt Disney Company San Francisco, California, USA Office

The Bay Area is center stage for Disney Pixar, Lucasfilm Ltd. and more. Our technologists are in the heart of Silicon Valley and spearheading our movies, shows and more that are out of this world.

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