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Pixar Animation Studios

Build & Release Engineer

Job Posted 24 Days Ago Posted 24 Days Ago
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Emeryville, CA
131K-170K Annually
Mid level
Emeryville, CA
131K-170K Annually
Mid level
The Build and Release Engineer will develop and support configuration and deployment tools, improve workflows, and assist developers in solving build issues.
The summary above was generated by AI

The Build and Release Engineering team within Pixar Software R&D creates, maintains and supports tools for building Pixar's internally-developed software, deploying software releases to our artists, and managing production software configurations post-deployment.
The team is growing to tackle additional responsibilities in support of Pixar's open source Universal Scene Description (USD) project. We are looking for candidates with a strong understanding of build systems for multi-platform open source software and a desire to engage and support the USD community in addition to artists at Pixar.

WHAT YOU'LL BE DOING:

  • Developing and supporting internal software configuration & deployment tools including software build, continuous integration and release automation

  • Improving and maintaining Pixar's third-party dependency management system built on Conda

  • Working with other R&D teams to extend Pixar's Linux-based continuous integration framework to target Windows and macOS

  • Improving development workflows for USD developers at Pixar and in the open source community, including building open source pipelines in GitHub

  • Providing direct support to developers, both internal and in the wider USD community, helping to solve configuration and build-related issues

WHAT YOU OFFER:

  • Strong communication and teamwork skills, and a strong desire to help others solve technical problems

  • Ability to effectively prioritize and respond quickly and efficiently to multiple issues and tasks

  • Demonstrated ability as a release engineer, DevOps engineer or with Linux/macOS software development on a large-scale product

  • Deep experience with both Git and Perforce revision control systems, including experience interacting with Gitlab/GitHub APIs

  • Experience configuring tools like SCons, CMake or Bazel to build large, multi-platform applications written in C++ and Python

  • Proficiency with scripting languages, particularly Python

NICE TO HAVES:

  • Proficiency with a package management solution like Conda or Nix

  • Prior experience building and releasing software at a VFX studio or software vendor

The hiring range for this position in Emeryville is $131,495.00 to $170,170.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.

Pixar is an Equal Opportunity Employer. We know our storytelling is at its best when we include, celebrate and embrace difference. We strive to be a diverse workforce that is representative of our audiences, and where all can thrive and belong. We are committed to building a team that includes and respects a variety of voices, identities, backgrounds, experiences and perspectives. Pixar participates in E-Verify and will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S. | Follow us on X @PixarRecruiting.

Top Skills

Bazel
Cmake
Conda
Git
Git
Gitlab
Nix
Perforce
Python
Scons

Pixar Animation Studios Emeryville, California, USA Office

1200 Park Ave, , Emeryville, California , United States, 94608

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