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Gaming
Lexington, New York, USA
500 Employees

Gamers and streamers connected by PANDEMIK GAMING from all over the world. Why not experience a community that shares the same passions with advantages as gamers and streamers do in the gaming world every day? In addition, we intended to encourage gamers and streamers by providing likes, shares, followers, clips, and videos through the community.


Edtech • Gaming • Mobile
Fully Remote, USA
45 Employees

Since 2014, we’ve helped millions of people around the world learn and improve concrete cognitive skills in reading, writing, and math through Elevate, our first mobile app which has won Apple's App of the Year Award. With Balance, our second mobile app and Google's Best App of 2021, we’ve personalized meditation to help more people reduce stress, improve sleep, sharpen focus, and much more. Elevate Labs is a fully remote company of voracious learners and passionate doers, driven by our vision to help billions of people lead healthy, joyful, and productive lives. Open roles: https://jobs.lever.co/elevatelabs


Gaming
13 Employees

Proxy42 is on a mission to build the best world-scale AR platform designed to blend shared augmented worlds with the real world, fulfilling the promise of multiplayer AR games and experiences for consumers everywhere on every device. From the creative minds behind Father.IO, the world's first multiuser mobile AR game. We are hiring! Join our All-st


Gaming
257 Employees

Founded in 2009, KIXEYE is consistently redefining the intersection of fidelity and accessibility by creating innovative experiences for competitive gamers. KIXEYE is based in San Francisco with additional studios in Australia, Canada, and Vietnam. KIXEYE is the creative force behind Backyard Monsters, Battle Pirates, War Commander, VEGA Conflict, and War Commander: Rogue Assault.


Gaming
312 Employees

Linden Lab develops platforms that empower people to create, share, and benefit from virtual experiences. Founded in 1999, the company first launched Second Life, the groundbreaking virtual world enjoyed by millions around the globe, in 2003, which has since gone on to boast nearly two billion user creations and a vibrant $500 million (USD) economy. The company further expanded its portfolio in 2017 with the public beta release of Sansar, a free platform making social VR more accessible and immersive, available on Windows PCs and compatible with HTC Vive and Oculus Rift. For more information, visit its website at https://www.lindenlab.com/.


Gaming • Music • Social Media • Sports • eSports
San Francisco, California, USA
1,700 Employees

Twitch is the world’s biggest live streaming service, with global communities built around gaming, entertainment, music, sports, cooking, and a lot more. It’s a place where millions of people come together live every day to chat, interact, and make their own entertainment together.


Big Data • Gaming • Other • Software
San Francisco, California, USA
66 Employees

Lumosity is a leading brain training program, brought to you by Lumos Labs, Inc. Lumosity’s web and mobile games are designed by scientists to challenge core cognitive abilities. Lumosity’s scientists take neuropsychological and cognitive research tasks, or design new ones, and work with game designers to transform them into 50+ cognitive games. Designed to be both fun and adaptively challenging, Lumosity’s training program is accessible to people of all ages — helping them stay challenged to the full extent of their abilities. Lumos Labs also has a collaborative research initiative, the Human Cognition Project, which currently partners with over 90 university collaborators. Through the HCP, we grant qualified researchers free access to Lumosity’s cognitive training tasks, assessments, research tools, and, in some cases, limited access to data on cognitive task performance — helping them conduct larger, faster, and more efficient studies.